Showing posts with label Film. Show all posts
Showing posts with label Film. Show all posts

Saturday, September 5, 2009

"Dylan-kick"

You may be asking yourself what a "Dylan-kick" is. This would be especially true if you've read my latest blog entry, posted earlier this evening.



A Dylan-kick is when you start listening to the music of Bob Dylan, incessantly and without end. It's when you're at work, and you just can't get "Positively 4th Street" out of your head. It's when singing Bob Dylan songs becomes the most delightful thing you could possibly do with your time. It's when you find yourself dwelling upon the depth of Dylan's early work, considering its (more than) possibly, politically-charged themes. It's when you think about how cool it would have been to have liked Dylan when he went electric, even though everyone around you would have thought it was shite. (or shit, if you saw him in America) It's when you purchase two albums of his in less than a week. It's when you randomly ask the nice people at the record shop why there is a small box of Bob Dylan posters lying on the ground behind the counter, and they give you one for free because you bought a Bob Dylan record.



It's when you can't get enough of Bob Dylan. It's when you watch I'm Not There, and consider that perhaps Cate Blanchett plays Bob Dylan better than Bob Dylan plays Bob Dylan. It's when you start realizing you really, REALLY want to get your hands on Martin Scorsese's biopic of Dylan, No Direction Home. It's when you decide your wife rules, because two of the Dylan DVDs you do own, she bought for you, even though she can't stand him and his music. It's when you open your closet and consider putting on all black and wearing sunglasses indoors.

How does it feel? So good.

October 13

As a continuation of my Dylan-kick,


"This film traces the early career of Bob Dylan in a manner no other has ever attempted telling his tale from his birth in Duluth, Minnesota; through school and college; across his years as New York’s bright young star, through to his electric phase, culminating with the controversial 1966 world tour. Featuring interviews with a host of friends, colleagues and associates from that era, and numerous others, rare and often previously unseen footage, daring and outspoken contributions from the very finest Dylan writers [such as Derek Barker, CP Lee and Clinton Heylin] and a host of other features, this film is among the finest Bob Dylan documentaries yet to emerge."

Ooooohhh yes.

Saturday, August 22, 2009

Faraway, So Close!


I just finished watching Faraway, So Close! (or in German: In weiter Ferne, so nah!). The 1993 film is directed and co-written by Wim Wenders, the man who gave us a number of movies, in and of his own unique, tasteful, and arguably, sometimes daft style. A few of his films include, The Goalie's Anxiety at the Penalty Kick, Hammett, The State of Things, Wings of Desire, and Paris, Texas.

In the opening credits of the film, we find the protagonist nested on top of the Berlin Victiory Column. He is an angel. Him and his divine kin traverse (more like waft) the earth. Their job is to guide human beings, whispering words of truth to them, carrying them through the darkness at the end of their lives, and above all, watching them. A striking statement comes out at the beginning of the movie:
"We are neither the light, nor the message. We are the messengers."
Another beautiful monologue in the film stood out to me, this time coming from an Italian man, working in his shop, as he lets his thoughts pour out of him. The angels after all, hear the thoughts of humans, thereby knowing the present conditions of their hearts. It is as follows:
"It still amazes me, that you don't have to think about what you do, once you've established a routine. You can think any thoughts, draw your conclusions, contradict them, just like an angel, but without the exclusivity.
Meanwhile you create something! Something to eat, a chair, a fur hat, a pizza. Lot's of necessary things, and plenty of them, so there'll be enough some day. At the same time, you must think about what isn't necessary and what's still missing. Otherwise you'd only have things that already exist. And you'd be bored."

Friday, May 15, 2009

Max Payne: An analytical comparative piece

No matter which way you look at it, Max Payne is an awful movie. It's only slightly cheeky and watchable more than once. Those who have never played the video game, which is the film's predecessor, will not like this movie. And to those who are well aware of the game's nature, having played it in full, enjoying it or not, I say this to you: I guarantee you will not see this movie as anything more than a trite, weakened adaptation of the original.

The reason I come back to the subject of the Max Payne film, is because there is more to be said and uncovered.


Just this morning, I finished another complete game of Max Payne, and took it upon myself to rent the film, being slightly intrigued to pursue the "Director's Cut" qualities that prompted me. Among the obvious boastings, I had hoped to find some deleted scenes, perhaps some insightful featurettes, some actor interviews; I even hoped to find some sort of "From Game to Film" piece/thing/short.

Needless to say, I was let down once again.


There were no deleted scenes, no insightful featurettes, no actor interviews, and certainly no "From Game to Film" piece. All that the disc contained was a theatrical version and a director's cut version of the film, and an audio commentary with the director. But come on, do I really want to watch this movie again, this time with the sound stifled, and the director bragging about his multi-million dollar grossing movie?

Oh yeah, speaking of money,
Max Payne earned $17 million+ in its first week at the Boxoffice.

Max Payne

For some reason, John Moore, the movie's unimpressive director, felt it was necessary to steer the film completely away from its predecessor's original storyline.

Some of the changes that were made:
  • The role of Jack Lupino is hyped up, being more of a super-human on drugs than a madman affected by drugs, on drugs.
  • The role of Norse mythology symbolism is at large in the game. However, the film takes the idea of Valkryes, Valhalla, etc, and turns it into a literal, insinuating reality, that these bad dudes really DO have wings, and really are waiting for the Valkryes to carry them off the battlefield. This is especially so with the character of Jack Lupino.
  • The character of B.B. is revealed to be a counterpart in the whole of the Valkyr operation. However, he is not part of the drugged-outs who killed Max's family.
  • Nicole Horne is killed in the final shoot out on top of the Aesir building. She does not live for a sequal.
  • Vladimir, head of the Russian mafia never makes an appearance in the film. (unless he is the man, walking opposite Max on the street; this would in turn make sense, seeing as how that character was at the party in Mona's gang, as she attempted to strong-arm her sister Natasha)
  • Natasha Sax, Mona's sister, is not a character from the storyline. In the game, she is Don Punchinello's wife. Punchinello is head of the Italian mob.
  • The character of Mona Sax is a twin sister to Lisa, and not at all Russian (which is how she is portrayed in the movie). She is most certainly American.
  • Alfred Woden, head of the Inner Circle (a secret society responsible for funding all sorts of things, from the shadows of course) is nowhere to be seen in the film.
  • The scene that introduces the game, is of Max on top of the Aesir building, punctuating the end of his vendetta by claiming "They were all dead." This is the same scene in which the final scene exits as well. The film was consistent with mirroring a scene in the introduction, and further into the movie. Well done, film. HOWEVER, it is not of Max's final scene on top of the Aesir building. It is instead of him floating in the river, telling us about the criminals and such that hang out with him at the bottom of the Hudson River. A dizzying inclusion.
  • The story behind Max's vendetta is made visually clear in the beginning of the game. We see him coming home to find his wife and baby murdered. However, in the film, the emotional response to the scene is not seen until nearly half way through the movie.
Scott Miller, CEO of 3D Realms (producer of the Max Payne games) put it best, when asked asked for his thoughts on this minor alteration:
"Saving this scene until mid-film is a narrative blunder, because the audience needs to empathize with Max in order to like him and understand what drives him."

-Edge Online
This is exactly what the game, or should I say, the original storyline accomplished. Its portrayal of Max's unspoken plight was indeed made clear, and his taste for revenge (to an extent) did seem justified. But most importantly, from the very beginning (and this is where the movie lost points) we could understand his anger. There was never any confusion as to why you were Max Payne, and why Max Payne had nothing to lose.

Another fact about the film:

Rotten Tomatoes gives it 18% on the Tomatometer. Out of 123 reviews, 22 were fresh and 101 were rotten. An average of 3.8/10

As for reviews of the film, here are a number of them that stood out to me. Click for a link to the full review:


-"Simply terrible. An insult to gamers and action fans. Frankly, it doesn't even deserve notoriety as one of the year's worst; it deserves to be forgotten." Russ Breimeier, Christianity Today

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"A profound feeling of laziness hovers over the entire picture, suggesting that it was as joyless to make as it is to watch." Ethan Alter, Film Journal International

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"Max just drags on as it drags you down. If you stay and watch the endless end credits, there's a short scene that hints a sequel is coming. That's what I call real pain." Peter Travers, Rolling Stone

-"Max Payne is content to be an efficient vehicle for the delivery of a familiar range of sensations, some of which almost rise to the level of feelings." A.O. Scott, New York Times

-"A movie that cares much more for poetic choreography in explosive gunfights than gaping lapses of logic in a flimsy crime narrative." Ted Fry, Seattle Times

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"Maybe somebody decided the movie was already so convoluted and leaden that throwing in a few swooping, screeching valkyries could only help. They do not." Rob Salem, Toronto Star

-"The willfully absurd action sequences help the movie slog along, but slog it does, right through to the obligatory after-credits scene to establish the possibility of a franchise." Jeffrey Bloomer, Paste Magazine

-"Every shot, every edit is well thought out. But in the end, I didn't care about anyone." Austin Kennedy, Sin Magazine

As you can see, many reviewers share my thoughts on Max Payne.

A reviewer at the Internet Movie Database put it best when he said,
"I wanted this to be good. I kept lying to myself and saying it would get better any minute.

People who say I am disappointed because it isn't the video game need to understand I didn't want the video game I wanted an action film that captured the essence of the game.

We are left with no reason to care for Max Payne. If I was the writer I would have been ashamed to have my name attached.

Max Payne got the Indy treatment.

I really want my money back on this one. I felt insulted that they thought this script was a passable story"

Check out if interested:
Graphic Novel
A good run down on the basics of Norse mythology
Script of Max Payne video game

Wednesday, January 28, 2009